Magician & Magicienne
The adepts of the magical arts consider themselves scientists, and delight in the discovery of spell formulas and other arcane mysteries. Still, their sorcerous skills allow them to survive under distinctly hostile circumstances, even if their mundane skills would not suggest anything of the sort.
Minimum Requirements:
Wisdom: 13 | Superstition: ≤4 |
Charisma: 12 |
Special Training: Survival, Science & Lore
Starting Equipment:
Item | Amount | Notes |
Waterskin | 1 | |
Food Package | 2 | |
Quill | 1 | |
Dagger | 1 | |
Robe | 1 | |
Magic Wand | 1 | Can be upgraded |
Pants | 1 | |
Ducats | ≤20 |
House Spell Bonuses
Depending on which House you specialize in, you will gain the following bonuses.
Clairvoyance Spells | Dispell Spells | Movement Spells | |||
Analyze | +2 | Destructibo | +1 | Acceleratus | +3 |
Attributes Revealed Be | +1 | Domination | +3 | Foramen | +3 |
Eagle's Eye | +1 | Gardianum | +2 | Motoricus | +2 |
Exposami | +2 | Illusions | +2 | Transversalis | +2 |
Odem Arcanum | +2 | Odem Arcanum | +1 | Without a Trace | +2 |
Penetrating | +1 | Transformation | +3 | ||
Sensibal | +2 | ||||
Combat Spells | Domination Spells | Transformation Spells | |||
Accurate Eye | +2 | Bambaladam | +3 | Eagle, Wolf | +3 |
Fulminictus | +2 | Horriphobus | +4 | Magic Armor | +2 |
Ignifaxus | +2 | Respondami | +2 | Paralyze | +2 |
Iron Rust | +1 | Sensibal | +1 | Salother | +3 |
Lightning | +2 | Somnigravis | +2 | Visibili | +2 |
Magic Armor | +1 | ||||
Plumbumbarum | +2 | ||||
Demonology Spells | Healing Spells | Transmutation Spells | |||
Banish Spirits | +2 | Arcano | +2 | Abvenenum | +2 |
Blood and Furor | +3 | Balm | +3 | Burn! | +1 |
Conjure Elemental | +2 | Increase CR | +1 | Claudibus | +1 |
Heptagon | +2 | Pure and Clear | +3 | Darkness | +2 |
Necropathia | +1 | Rest the Body | +3 | Fiat Lux | +2 |
Skeletarius | +2 | Melt the Solid | +2 | ||
Silentium | +2 |