The land of Kyrandia is disappearing piece by piece and all of the evidence points toward one perilous conclusion: A Curse! Thus begins The Hand of Fate, second in the Fables and Fiends series, where you are the off beat, young mystic who must voyage to the centre of the world to break the spell. Out of sync and out on foot, your aberrand journey reveals nothing is what it seems. Everything is what it isn't. And you can count your friends on one hand. Literally.